[GH-ISSUE #1336] [Enhancement] ARK server auto manage workshop mods #1034

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opened 2026-02-27 02:54:57 +03:00 by kerem · 30 comments
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Originally created by @spannerman79 on GitHub (Feb 25, 2017).
Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/1336

Originally assigned to: @UltimateByte on GitHub.

As per patch 244.3 you can have the server auto manage workshop mods.

Just add -automanagedmods to https://github.com/GameServerManagers/LinuxGSM/blob/master/ARKSurvivalEvolved/arkserver#L34

Read the patch notes for more information.

This can be added to the LGSM wiki as well as there is more information about how to manually add workshop mods and referencing the older method of adding workshop mods over the current accepted method

Originally created by @spannerman79 on GitHub (Feb 25, 2017). Original GitHub issue: https://github.com/GameServerManagers/LinuxGSM/issues/1336 Originally assigned to: @UltimateByte on GitHub. As per patch [244.3](http://ark.gamepedia.com/244.3) you can have the server auto manage workshop mods. Just add `-automanagedmods` to https://github.com/GameServerManagers/LinuxGSM/blob/master/ARKSurvivalEvolved/arkserver#L34 Read the patch notes for more information. This can be added to the LGSM wiki as well as there is more information about how to manually add workshop mods and referencing the older method of adding workshop mods over the current accepted method
kerem 2026-02-27 02:54:57 +03:00
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@UltimateByte commented on GitHub (Feb 25, 2017):

Just like Garry's mod, that's awesome !

<!-- gh-comment-id:282448200 --> @UltimateByte commented on GitHub (Feb 25, 2017): Just like Garry's mod, that's awesome !
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@spannerman79 commented on GitHub (Feb 25, 2017):

Just like Garry's mod, that's awesome !

I'm having a bad day @UltimateByte lol, I assume to add the switch I change L34 to parms="\"TheIsland?listen?MultiHome=${ip}?MaxPlayers=${maxplayers}?QueryPort=${queryport}?RCONPort=${rconport}?Port=${port}?\"" to parms="\"TheIsland?listen?MultiHome=${ip}?MaxPlayers=${maxplayers}?QueryPort=${queryport}?RCONPort=${rconport}?Port=${port}?\" -automanagedmods" (added onto the end)

<!-- gh-comment-id:282466300 --> @spannerman79 commented on GitHub (Feb 25, 2017): > Just like Garry's mod, that's awesome ! I'm having a bad day @UltimateByte lol, I assume to add the switch I change L34 to ```parms="\"TheIsland?listen?MultiHome=${ip}?MaxPlayers=${maxplayers}?QueryPort=${queryport}?RCONPort=${rconport}?Port=${port}?\""``` to ```parms="\"TheIsland?listen?MultiHome=${ip}?MaxPlayers=${maxplayers}?QueryPort=${queryport}?RCONPort=${rconport}?Port=${port}?\" -automanagedmods"``` (added onto the end)
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@UltimateByte commented on GitHub (Feb 25, 2017):

@spannerman79 You need to add this before \"

<!-- gh-comment-id:282493364 --> @UltimateByte commented on GitHub (Feb 25, 2017): @spannerman79 You need to add this before `\"`
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@CamaroKing59 commented on GitHub (Feb 27, 2017):

so what should the line look like?

<!-- gh-comment-id:282734951 --> @CamaroKing59 commented on GitHub (Feb 27, 2017): so what should the line look like?
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@UltimateByte commented on GitHub (Feb 27, 2017):

@CamaroKing59 As I said, I assume what would work is what @spannerman79 said, but ending with Port=${port}? -automanagedmods\""

<!-- gh-comment-id:282784972 --> @UltimateByte commented on GitHub (Feb 27, 2017): @CamaroKing59 As I said, I assume what would work is what @spannerman79 said, but ending with `Port=${port}? -automanagedmods\""`
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@philippemarlin commented on GitHub (Mar 1, 2017):

i have change the line in arkserver but when i do ./arkserver mi it's always show that is fail to install mods :(

<!-- gh-comment-id:283209999 --> @philippemarlin commented on GitHub (Mar 1, 2017): i have change the line in arkserver but when i do ./arkserver mi it's always show that is fail to install mods :(
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@spannerman79 commented on GitHub (Mar 1, 2017):

i have change the line in arkserver but when i do ./arkserver mi it's always show that is fail to install mods :(

Read the patch notes which I supplied.
mi is not for ark but for games like garrys mod, etc

<!-- gh-comment-id:283211398 --> @spannerman79 commented on GitHub (Mar 1, 2017): > i have change the line in arkserver but when i do ./arkserver mi it's always show that is fail to install mods :( Read the patch notes which I supplied. mi is not for ark but for games like garrys mod, etc
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@UltimateByte commented on GitHub (Mar 1, 2017):

@philippemarlin https://github.com/GameServerManagers/LinuxGSM/wiki/mods-install-update-remove
This was never intended for any kind of workshop addons.

<!-- gh-comment-id:283211425 --> @UltimateByte commented on GitHub (Mar 1, 2017): @philippemarlin https://github.com/GameServerManagers/LinuxGSM/wiki/mods-install-update-remove This was never intended for any kind of workshop addons.
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@philippemarlin commented on GitHub (Mar 1, 2017):

@UltimateByte ok thanks. I see. @spannerman79 ok, so how i can do for ark mod ? i have search a little but only somes said manually

<!-- gh-comment-id:283212185 --> @philippemarlin commented on GitHub (Mar 1, 2017): @UltimateByte ok thanks. I see. @spannerman79 ok, so how i can do for ark mod ? i have search a little but only somes said manually
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@philippemarlin commented on GitHub (Mar 1, 2017):

My tests :
♦ have put line command with automanagedmods and add mod in /worshop/content/346XXX/ with workshop_download_item 346110 XXXXX validate commands scripted (server launch but mod no actived)
♦ i have try to drag and drop in /serverfiles/ShooterGame/Content/Mods (server launch but mod no actived)
♦ i have try to had too the lines to explain manually in /serverfiles/ShooterGame/Saved/Config/LinuxServer/GameUserSettings.ini + mods folders in /serverfiles/ShooterGame/Content/Mods (server launch but mod no actived)
and to finish /serverfiles/ShooterGame/Saved/Config/LinuxServer/Game.ini(have a error for this one, server dont start. So it sure, its not the solution)
result :
server working but always without mods

<!-- gh-comment-id:283485417 --> @philippemarlin commented on GitHub (Mar 1, 2017): My tests : ♦ have put line command with automanagedmods and add mod in /worshop/content/346XXX/ with workshop_download_item 346110 XXXXX validate commands scripted (server launch but mod no actived) ♦ i have try to drag and drop in /serverfiles/ShooterGame/Content/Mods (server launch but mod no actived) ♦ i have try to had too the lines to explain manually in /serverfiles/ShooterGame/Saved/Config/LinuxServer/GameUserSettings.ini + mods folders in /serverfiles/ShooterGame/Content/Mods (server launch but mod no actived) and to finish /serverfiles/ShooterGame/Saved/Config/LinuxServer/Game.ini(have a error for this one, server dont start. So it sure, its not the solution) result : server working but always without mods
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@philippemarlin commented on GitHub (Mar 2, 2017):

Solved ! have let the mods in serverfiles folder and add [ARK-MOD-ID].mod from my local server test

<!-- gh-comment-id:283765757 --> @philippemarlin commented on GitHub (Mar 2, 2017): Solved ! have let the mods in serverfiles folder and add [ARK-MOD-ID].mod from my local server test
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@CamaroKing59 commented on GitHub (Mar 3, 2017):

i'm confused what did you do

<!-- gh-comment-id:283829658 --> @CamaroKing59 commented on GitHub (Mar 3, 2017): i'm confused what did you do
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@philippemarlin commented on GitHub (Mar 3, 2017):

finaly mods not working

<!-- gh-comment-id:284029670 --> @philippemarlin commented on GitHub (Mar 3, 2017): finaly mods not working
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@jakepbrown27 commented on GitHub (Mar 3, 2017):

Hate to ask, anyone got this working? I checked out the patch notes and if I add the
[ModInstaller]
ModIDS=123456567

The server won't actually start, if I take it out and leave -automanagemods it will, not quite sure where to go at this point as I am pretty new to the linux scene :S

<!-- gh-comment-id:284102215 --> @jakepbrown27 commented on GitHub (Mar 3, 2017): Hate to ask, anyone got this working? I checked out the patch notes and if I add the [ModInstaller] ModIDS=123456567 The server won't actually start, if I take it out and leave -automanagemods it will, not quite sure where to go at this point as I am pretty new to the linux scene :S
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@spannerman79 commented on GitHub (Mar 7, 2017):

Seeing as there are two issues here that need to be addressed I'll address the first


@UltimateByte using -automanagedmods is incompatable with the current way that a simple ark server manager should work.

What ./ShooterGameServer does when the switch -automanagedmods is active is that is spawns a second steamcmd command to download and check the workshop items that have been set in GameUserSettings.ini However LGSM monitors it doesn't accept that extra text output and fails, effectively killing the PID.

The second command in question is ../../../Engine/Binaries/ThirdParty/SteamCMD/Linux/steamcmd.sh +login anonymous +workshop_download_item 346110 xxxxx
346110 of course is ark, xxxx is whatever workshop mod its checking/updating

To replicate this is easy - create a new SteamCMD instance by hand, add a workshop mod into GameUserSettings.ini and start the server manually without LinuxGSM. It works correctly and downloads the workshop mod.


@philippemarlin & @CamaroKing59 & @jakepbrown27 - if you three actually read the release notes in particular to what was stated after "On Linux Servers..." on the patch notes you would have at least some idea.

Furthermore if you read the patch notes further onward's you would have read the requirement for workshop mods was changed from Game.ini to GameUserSettings.ini

<!-- gh-comment-id:284598650 --> @spannerman79 commented on GitHub (Mar 7, 2017): Seeing as there are two issues here that need to be addressed I'll address the first --- @UltimateByte using `-automanagedmods` is **incompatable** with the current way that a simple ark server manager should work. What `./ShooterGameServer` does when the switch `-automanagedmods` is active is that is spawns a second steamcmd command to download and check the workshop items that have been set in `GameUserSettings.ini` However LGSM monitors it doesn't accept that extra text output and fails, effectively killing the PID. The second command in question is `../../../Engine/Binaries/ThirdParty/SteamCMD/Linux/steamcmd.sh +login anonymous +workshop_download_item 346110 xxxxx` `346110` of course is ark, `xxxx` is whatever workshop mod its checking/updating To replicate this is easy - create a new SteamCMD instance by hand, add a workshop mod into `GameUserSettings.ini` and start the server manually without LinuxGSM. It works correctly **and** downloads the workshop mod. --- @philippemarlin & @CamaroKing59 & @jakepbrown27 - if you three **actually read the release notes** in particular to what was stated after "On Linux Servers..." on the patch notes you would have at least *some* idea. Furthermore if you read the patch notes further onward's you would have read the requirement for workshop mods was changed from `Game.ini` to `GameUserSettings.ini`
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@UltimateByte commented on GitHub (Apr 4, 2017):

Thing to check:
https://steamcommunity.com/app/346110/discussions/0/358417008719184407/#c359543542236866883

<!-- gh-comment-id:291609175 --> @UltimateByte commented on GitHub (Apr 4, 2017): Thing to check: https://steamcommunity.com/app/346110/discussions/0/358417008719184407/#c359543542236866883
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@spannerman79 commented on GitHub (Apr 5, 2017):

Thing to check:
https://steamcommunity.com/app/346110/discussions/0/358417008719184407/#c359543542236866883

This is already explained in Patch Note 244.3 that I already stated in my OP and expanded on with https://github.com/GameServerManagers/LinuxGSM/issues/1336#issuecomment-284598650

Seeing as people are too lazy to read actual patch notes

Windows & Linux Dedicated Servers now support automatic mod download/installation/updating! Just add -automanagedmods to your launch commandline and it will do so before the server launches (note for Maps this will not work unless you're specifying the Workshop ID to load a Mod Map). On Linux Servers, you need to run this script (included with the ARK dedicated server files) once to install SteamCMD: \SteamCMDInstall.sh

<!-- gh-comment-id:291754995 --> @spannerman79 commented on GitHub (Apr 5, 2017): > Thing to check: > https://steamcommunity.com/app/346110/discussions/0/358417008719184407/#c359543542236866883 This is **already** explained in Patch Note [244.3](http://ark.gamepedia.com/244.3) that I **already** stated in my [OP](https://github.com/GameServerManagers/LinuxGSM/issues/1336#issue-210197094) and expanded on with https://github.com/GameServerManagers/LinuxGSM/issues/1336#issuecomment-284598650 Seeing as people are too lazy to read actual patch notes > Windows & Linux Dedicated Servers now support automatic mod download/installation/updating! Just add `-automanagedmods` to your launch commandline and it will do so before the server launches (note for Maps this will not work unless you're specifying the Workshop ID to load a Mod Map). **On Linux Servers, you need to run this script (included with the ARK dedicated server files) once to install SteamCMD: `\SteamCMDInstall.sh`**
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@UltimateByte commented on GitHub (Apr 5, 2017):

@spannerman79 To people's defense, patch notes aren't as good as a wiki.
Would you be kind enough to add an entry to the wiki, since you know exactly how to do work with it ?
https://github.com/GameServerManagers/LinuxGSM/wiki
(I already added Ark to the menu, just click it and it will prompt for page creation)

<!-- gh-comment-id:291785900 --> @UltimateByte commented on GitHub (Apr 5, 2017): @spannerman79 To people's defense, patch notes aren't as good as a wiki. Would you be kind enough to add an entry to the wiki, since you know exactly how to do work with it ? https://github.com/GameServerManagers/LinuxGSM/wiki (I already added Ark to the menu, just click it and it will prompt for page creation)
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@spannerman79 commented on GitHub (Apr 6, 2017):

@UltimateByte seems that you don't read either.

If I add an entry it would be the following

Because people can't/too lazy/cbf'ed to read https://github.com/GameServerManagers/LinuxGSM/issues/1336#issuecomment-284598650 I highly suggest that you use https://github.com/FezVrasta/ark-server-tools instead for ARK

<!-- gh-comment-id:292035917 --> @spannerman79 commented on GitHub (Apr 6, 2017): @UltimateByte seems that you don't read either. If I add an entry it would be the following > Because people can't/too lazy/cbf'ed to read https://github.com/GameServerManagers/LinuxGSM/issues/1336#issuecomment-284598650 I highly suggest that you use https://github.com/FezVrasta/ark-server-tools instead for ARK
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@UltimateByte commented on GitHub (Apr 6, 2017):

Seems that i read this a while ago and was too busy to re read everything atm I posted. I just put the link as a reminder in case if it was useful.

<!-- gh-comment-id:292041063 --> @UltimateByte commented on GitHub (Apr 6, 2017): Seems that i read this a while ago and was too busy to re read everything atm I posted. I just put the link as a reminder in case if it was useful.
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@UltimateByte commented on GitHub (Apr 16, 2017):

The process to solve this is summed up here
https://github.com/GameServerManagers/LinuxGSM/issues/1401

<!-- gh-comment-id:294340509 --> @UltimateByte commented on GitHub (Apr 16, 2017): The process to solve this is summed up here https://github.com/GameServerManagers/LinuxGSM/issues/1401
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@spannerman79 commented on GitHub (Apr 16, 2017):

The process to solve this is summed up here
#1401

Incorrect again

Contents of SteamCMDInstall.sh that I mentioned again via https://github.com/GameServerManagers/LinuxGSM/issues/1336#issuecomment-291754995

#!/bin/bash
# SteamCMD installer

sudo apt-get install lib32gcc1
cd Engine
cd Binaries
mkdir ThirdParty
cd ThirdParty
mkdir SteamCMD
cd SteamCMD
mkdir Linux
cd Linux
wget https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz
tar -xf steamcmd_linux.tar.gz

Correct SteamCMD downloaded for linux - issue #1401 is incorrect and FUD/BS

<!-- gh-comment-id:294350196 --> @spannerman79 commented on GitHub (Apr 16, 2017): > The process to solve this is summed up here > #1401 Incorrect again Contents of `SteamCMDInstall.sh` that I mentioned *again* via https://github.com/GameServerManagers/LinuxGSM/issues/1336#issuecomment-291754995 ``` #!/bin/bash # SteamCMD installer sudo apt-get install lib32gcc1 cd Engine cd Binaries mkdir ThirdParty cd ThirdParty mkdir SteamCMD cd SteamCMD mkdir Linux cd Linux wget https://steamcdn-a.akamaihd.net/client/installer/steamcmd_linux.tar.gz tar -xf steamcmd_linux.tar.gz ``` Correct SteamCMD downloaded for linux - issue #1401 is incorrect and FUD/BS
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@UltimateByte commented on GitHub (Apr 17, 2017):

That's exacly what he said.
Exept this would be more relevant as for the dir creation.

mkdir -p "Engine/Binaries/ThirdParty/SteamCMD/Linux" && cd "Engine/Binaries/ThirdParty/SteamCMD/Linux"

His SteamCMD link and yours are resulting in the exact same file, and your dirs are identical unless i'm blind.

Anyways, I hate to "cd" in bash scripts, so the wget will be done separately, and i'll try to symlink to the already existing steamcmd dir to avoid duplicate files and see if it works.

<!-- gh-comment-id:294497555 --> @UltimateByte commented on GitHub (Apr 17, 2017): That's exacly what he said. Exept this would be more relevant as for the dir creation. ```` mkdir -p "Engine/Binaries/ThirdParty/SteamCMD/Linux" && cd "Engine/Binaries/ThirdParty/SteamCMD/Linux" ```` His SteamCMD link and yours are resulting in the exact same file, and your dirs are identical unless i'm blind. Anyways, I hate to "cd" in bash scripts, so the wget will be done separately, and i'll try to symlink to the already existing steamcmd dir to avoid duplicate files and see if it works.
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@spannerman79 commented on GitHub (Apr 17, 2017):

That's exacly what he said.

Nope and I'll quote;

The standard setup process here: https://gameservermanagers.com/lgsm/arkserver/ installs a version of SteamCMD. This version does not support the July2016 automanagedmods functionality from Wildcard in the sense that the piece of SteamCMD it uses only has the Windows dependencies by default.

FUD/BS

<!-- gh-comment-id:294503073 --> @spannerman79 commented on GitHub (Apr 17, 2017): > That's exacly what he said. Nope and I'll quote; > The standard setup process here: https://gameservermanagers.com/lgsm/arkserver/ installs a version of SteamCMD. This version does not support the July2016 automanagedmods functionality from Wildcard in the sense that the **piece of SteamCMD it uses only has the Windows dependencies by default**. FUD/BS
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@UltimateByte commented on GitHub (Apr 17, 2017):

Alllright, I'll just let your pointless debate with yourself going on and keep doing my life.

<!-- gh-comment-id:294515935 --> @UltimateByte commented on GitHub (Apr 17, 2017): Alllright, I'll just let your pointless debate with yourself going on and keep doing my life.
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@cedarlug commented on GitHub (Apr 17, 2017):

@spannerman79 I understand that you're trying to be helpful, but your condescension is getting in the way of your articulation.

Personally it would seem to me to be helpful if you would take a moment to clarify your points. You might be completely correct in what you're saying, but you're not conveying your synopsis of the situation well at all.

Highlighting an unclear point in bold is equivalent to SHOUTING IN ALL CAPS.

<!-- gh-comment-id:294515982 --> @cedarlug commented on GitHub (Apr 17, 2017): @spannerman79 I understand that you're trying to be helpful, but your condescension is getting in the way of your articulation. Personally it would seem to me to be helpful if you would take a moment to clarify your points. You might be completely correct in what you're saying, but you're not conveying your synopsis of the situation well at all. Highlighting an unclear point in bold is equivalent to SHOUTING IN ALL CAPS.
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@spannerman79 commented on GitHub (Apr 17, 2017):

I understand that you're trying to be helpful, but your condescension is getting in the way of your articulation.

That happened after this reply. When replies are made to comments indifferent to context you cause confusion and miscommunication. Doing it several times is inexcusable.

Personally it would seem to me to be helpful if you would take a moment to clarify your points. You might be completely correct in what you're saying, but you're not conveying your synopsis of the situation well at all.

That was made clear here

Highlighting an unclear point in bold is equivalent to SHOUTING IN ALL CAPS.

Usage of bold is emphasising a point - not shouting.

<!-- gh-comment-id:294520603 --> @spannerman79 commented on GitHub (Apr 17, 2017): > I understand that you're trying to be helpful, but your condescension is getting in the way of your articulation. That happened after [this](https://github.com/GameServerManagers/LinuxGSM/issues/1336#issuecomment-292041063) reply. When replies are made to comments indifferent to context you cause confusion and miscommunication. Doing it several times is inexcusable. > Personally it would seem to me to be helpful if you would take a moment to clarify your points. You might be completely correct in what you're saying, but you're not conveying your synopsis of the situation well at all. That was made clear [here](https://github.com/GameServerManagers/LinuxGSM/issues/1336#issuecomment-284598650) > Highlighting an unclear point in bold is equivalent to SHOUTING IN ALL CAPS. [Usage of bold](https://www.fonts.com/content/learning/fontology/level-2/text-typography/bold-type-in-text) is emphasising a point - not shouting.
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@cedarlug commented on GitHub (Apr 17, 2017):

Closing as unresponsive.

<!-- gh-comment-id:294521876 --> @cedarlug commented on GitHub (Apr 17, 2017): Closing as unresponsive.
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@Rayzos commented on GitHub (Aug 19, 2017):

Hello, do you have to set [ServerSetting] after adding steamcmd in "Engine / Binaries / ThirdParty / SteamCMD / Linux /"?

I think it's a good idea for me ...

<!-- gh-comment-id:323512829 --> @Rayzos commented on GitHub (Aug 19, 2017): Hello, do you have to set [ServerSetting] after adding steamcmd in "Engine / Binaries / ThirdParty / SteamCMD / Linux /"? I think it's a good idea for me ...
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@lock[bot] commented on GitHub (Aug 19, 2018):

This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.

<!-- gh-comment-id:414116691 --> @lock[bot] commented on GitHub (Aug 19, 2018): This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.
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